15 Cool but Totally Pointless Video Games Details
Every now and then, games come up with the most jaw-dropping details that are simply the greatest. There are many examples of such carefully...
Published 4 years ago in Facepalm
However, sometimes video games go overboard with ridiculous details that serve no purpose at all, other than showing off. Let's take a look.
1
GTA V (Flip Flops) - A realistic damage system or a life-like ragdoll physics is still understandable since they play a major role in the gameplay. But flip-flops? GTA offers one of the most realistic flip-flops in gaming, but it would be hard to impossible to notice from an in-game camera angle. Moreover, the people who're playing it in the first person might never notice it at all. So the question is, why to make something like this over probably a good vehicle fuel mechanism.
2
Red Dead Redemption 2 (Horse's Balls) - Rockstar Games are really keen on adding the details for detail's sake, and now they're just showing off. Like everything, RDR2 isn't perfect, but it's perfect enough for many of us. But all of that is due to the story, gameplay, and graphics, and not the stallion balls that contract and expand realistically.
3
Metal Gear Solid 2 (Melting Ice Cubes) - Kojima is one of those directors who love adding a flair of creativity to give life to their games. But there are times when Kojima really makes no sense, and this is that. The ice-cubes in MGS 2 melt realistically if the player stands there and notices them. The question is, why would anyone do that?
6
DriveClub (Rain) - The most important thing a racing game needs to nail down is the driving experience. And most would know it's not true for DriveClub. What it does is give players truly majestic sort-of realistic rain effects. That looks cool on the surface but totally ruins visibility, doing more damage than good.
7
Dishonored (Painting) - During the first few hours of the game, players come across an artist painting, someone. If the player manages to move a prop in the scene, it won't appear in the final painting. This is a pretty cool detail, but a totally useless one considering how many people will interact with the whole scene.
10
Red Dead Redemption 2 (Pupils and Eyes) - The character's eyes and pupils contract and expand based on light. The realism part is perfectly understandable, but why did Rockstar put more effort into making character's eyes that'll probably cover 1% of the screen pixels instead of making genuinely interesting open-ended missions?
12
The Last of Us Part II (Broken Teeth) - There's a good amount of detail in the second part of The Last Of Us. To the point that the teeth will actually break off and fall when players hit the enemies. The only thing is, it's totally not visible during the fast-paced gameplay. If Naughty Dog has given the extra time needed to get this programmed to the writers, maybe the game would've been just as good as the first part's story.